Watermill

preview:
MED | LRG
This project was an assignment at the Savannah College of Art & Design for my Portfolio class. The purpose of this project was to learn how to use Valve's Source SDK and to build a level within the engine. This project was made in Autodesk's Maya, Adobe's Photoshop CS2, and Valve's Source SDK.
preview:
MED | LRG
This project was an assignment at the Savannah College of Art & Design for my Portfolio class. The purpose of this project was to learn how to use Valve's Source SDK and to build a level within the engine. This project was made in Autodesk's Maya, Adobe's Photoshop CS2, and Valve's Source SDK.
preview:
MED | LRG
This project was an assignment at the Savannah College of Art & Design for my Portfolio class. The purpose of this project was to learn how to use Valve's Source SDK and to build a level within the engine. This project was made in Autodesk's Maya, Adobe's Photoshop CS2, and Valve's Source SDK.
preview:
MED | LRG
This project was an assignment at the Savannah College of Art & Design for my Portfolio class. The purpose of this project was to learn how to use Valve's Source SDK and to build a level within the engine. This project was made in Autodesk's Maya, Adobe's Photoshop CS2, and Valve's Source SDK.
preview:
MED | LRG
This project was an assignment at the Savannah College of Art & Design for my Portfolio class. The purpose of this project was to learn how to use Valve's Source SDK and to build a level within the engine. This project was made in Autodesk's Maya, Adobe's Photoshop CS2, and Valve's Source SDK.
preview:
MED | LRG
This project was an assignment at the Savannah College of Art & Design for my Portfolio class. The purpose of this project was to learn how to use Valve's Source SDK and to build a level within the engine. This project was made in Autodesk's Maya, Adobe's Photoshop CS2, and Valve's Source SDK.
preview:
MED | LRG
This project was an assignment at the Savannah College of Art & Design for my Portfolio class. The purpose of this project was to learn how to use Valve's Source SDK and to build a level within the engine. This project was made in Autodesk's Maya, Adobe's Photoshop CS2, and Valve's Source SDK.
preview:
MED | LRG
This project was an assignment at the Savannah College of Art & Design for my Portfolio class. The purpose of this project was to learn how to use Valve's Source SDK and to build a level within the engine. This project was made in Autodesk's Maya, Adobe's Photoshop CS2, and Valve's Source SDK.
preview:
MED | LRG
This project was an assignment at the Savannah College of Art & Design for my Portfolio class. The purpose of this project was to learn how to use Valve's Source SDK and to build a level within the engine. This project was made in Autodesk's Maya, Adobe's Photoshop CS2, and Valve's Source SDK.
preview:
MED | LRG
This project was an assignment at the Savannah College of Art & Design for my Portfolio class. The purpose of this project was to learn how to use Valve's Source SDK and to build a level within the engine. This project was made in Autodesk's Maya, Adobe's Photoshop CS2, and Valve's Source SDK.